And AMS 2 is fantastic, PC2 as well, but they're much more modern game engines designed for VR from the start, I understand that.īecause rF2 is my favorite sim, due to the driving physics, the force feedback, and just the general feel of immersion, I'm loath to abandon it because of the VR problems, so I drive it in pancake mode. I'm loath to drop €900 on a 3080 and then find that it still runs like shite.įunnily enough, R3E, which has basically the same game engine, runs perfectly well with my 1080. I love fF2: If I thought it would solve the problem with VR by buying a 3 Series card instead of my 1080 I'd buy one as soon as they're available, but from what I can see, it's so badly optimized that that wouldn't help. I understand that it's difficult to optimise such an old game engine, all the modern features have been brutally nailed on to what is, in effect, a 15 year old game engine. Le Man's, 60 cars, night etc, I'm getting between 80 and 140 fps. In pancake mode I can turn everything up to max, and it runs, and looks wonderful. I can't drive in VR in rF2 at all, unless I reduce all of the settings to a point where it looks like something from 20 years ago. As an Aussie (Melbourne) I missed my European summer holidays this year so a touch of Monaco in VR was a nice reminder. I even bought S397 Monaco today against my better judgement, but it looks great and having been there quite a number of times (not during race weekend), I just love the place. I can't get ACC to run very well in VR without motion smoothing which I generally steer clear of (Pity because I think the AI in ACC isn't too bad - unlike AMS2 AI which I absolutely loathe), but even with that, rf2 holds its own I think. The Ferrari 488 GT3 looks absolutely gorgeous in the cockpit and the lighting on the circuit just feels right to me. Just burning around the Nurburgring Grand Prix circuit in all the different GT3's is fantastic fun. I decided to just setup my VR for hot lapping (adding AI has quite a detrimental effect of Frame Timing) so I have the graphics looking great on my Vive Pro with no stutter. I love it! There are cars in other sims I also find great and thoroughly enjoy (including AMS2), but I always navigate back to rf2. I have to say, there is something about rf2 and its FFB / handling that just clicks with me (there are exceptions of course). I already had a couple of GT3's but the price of the pack meant I could top up the collection for far less money than individual car pricing. I bought the GT3 car pack being as it was half price for halloween. They seem to have really dropped the ball somehow.shame With the right vision, and a development plan, rF2 could be the standard by which other Sims are measured, but somehow they're just stumbling along without a plan. How about fixing all, or some of, the things that ARE broken? How about fixing some of the bugs that've been in the game since the beginning of time, like the full-course yellow joke, for example?Īnd how many more years is the UI going to be in beta? They have God knows enough things to do, without breaking something that wasn't even broken. They've managed to break something that wasn't even broken in the first place, what were they thinking? Why, just why? As if there weren't enough more urgent things to do. Nords is now a mess: the janky shadows and textures that chase after you down the track, what the f*ck is that all about? Didn't anybody beta test it? Till Studio397 ( or more likely if, I'm not holding my breath ), fixes it so that it's possible to drive with a full field in VR, I'll have to confine my 24hr endurance racing to tracks that they haven't broken yet, like LeMans, Sebring, Spa etc As soon as it's dark, my fps falls into a dark pit. I've decided to make a few compromises, and only race in daylight. Want to know how to get the best from the simulation? Head over to the RaceDepartment rF2 sub forum and open up a new thread today - let our epic community be your guide! RFactor 2 is available now exclusively on PC. AI: Reduced spinning in certain situations.Adjusted lower LODs (removed endurance light covers).Adjustments to aerodynamics to reduce excessive front lift.
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The chemical reaction converts hydrogen and helium back into energy, which we see as Under the sheer weight of it all, and pressure, There is so much mass that the sheer weight of all these mass particles,Īttracted to one another under gravity, becomes so great that the pressure eventually On a solar system level (solar means a sun), the most mass in the centre can form a The centre of the disk, all of it spinning around. This big disk couldĮventually form a galaxy, universe, or solar system, with the most clusters and mass in Naturally form a spinning disk, much like with In the same way when these mass particles start toĪttract to one another during our forming universe, they Going down a drain in the southern hemisphere of our planet spins in the opposite directionĪs water going down the drain in the northern hemisphere. The space the air previously consumed is now being replaced by the descending water. Spinning, which also creates a hole in the centre through which air can escape upwards, as Theįastest and naturally most efficient way for the water to go down a drain is to start The clusters and groups whichĪre attracted towards each other do so like water going down a drain. To one another, and they start to form clusters and groups. Little mass particles jetting outwards from the centre of the big bang explosion areĪttracted to one another by gravity. The other side of the planet attracted and drawn by gravity to A Chinese person is upside down compared to a US person, because they are on The earth because we are a mass object attracted to the great (relative to us) mass object When the created particles exploded outwardįollowing the big bang, because they were little particles of mass, they were attracted toĮach other, because mass objects are attracted to each other by gravity. Moving around us, but our earth is spinning. Our sphere of perception, with its movement "around us". An object moves from point A to pointī, or relative to what we call points A and B, the universe shifts around, we call itīefore and after, and label the "time" it took for that object to move betweenįor us on earth, our reference point for time is the sun, the most obvious object in "before", and in our minds we think time. Universes, and therefore dimensions, where time is considered the fourth dimension.Įverything is relative. Exploding outwards in all directions, and creating the universe, or many To make things, so he converted this energy into massĪnd hence was created the big bang, which was an explosion of the energy force turning Let us presume that, before the big bang, there was onlyĮnergy, and no time. To the beginning of what we can define as time. Well, we could ask what is time? To explain this, let us go Therefore, if something is due at 16:00 (4:00pm) GMT time, and you are located in Volgograd Russia on ZP4 time, you would have to deliver your work by 20:00 (8:00pm) your time (add four hours to the due date, according to the third column in the table above). International Date Line East: Wellington, New Russia Zone 3: Abu Dhabi, UAE Muscat Tblisi Ĭhina Coast, Russia Zone 7, Hong Kong, Peking Kenya Riyadh, Saudi Arabia Moscow, Russia Tehran, Iran Greece Helsinki, Finland Istanbul, Turkey Jerusalem, Israel Harare, Zimbabwe What 9am to 5pm on GMT time translates intoīrasilia, Brazil Buenos Aires, Argentina Ĭentral Alaska Hawaii Standard 09:East Australian Standard The 4 time zones of the contiguous USA and the 2 timezones (Alaska, Hawaii) beyond the contiguous USA.This page was created for our translators to help them Other US time zones follow the same format and moving westward, each time zone adds an additional 1-hour offset.
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Get ready cause, the higher you climb in levels the more challenging it becomes. Stay on course and arrive at your destination without falling off the path. Choose to become either a Wheelchair Guy on a jet-powered wheelchair, Irresponsible Dad and his son on a bicycle, or a Business Guy on a personal transporter. Race to the finish line and claim victory as an experienced cyclist.Īlso, unlock new challenges and new wheels to make the game even more fun and interesting. Strategically plan your movement especially when you are required to jump across or jump over and land properly to avoid losing the game. With your knowledge of physics, scale over the obstacle courses and still stay balanced on your wheel. In this game by James Bonacci, ride on your wheel cycles, either a unicycle or a bicycle, and see how far you can go while dodging obstacles. Are you ready to play? Download Happy Wheel on PC now. Have a good knowledge of how to balance your wheels and ride home to victory. 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Lady Christina de Souza, a thief, steals an ancient gold chalice and catches a bus with the Doctor just before the bus passes through a wormhole and ends up on the desert planet San Helios. Using technology from Jackson's cellar, the Doctor sucks the toppling CyberKing into the Time Vortex. The emotional feedback destroys both the Cybermen and Hartigan. The Doctor uses the infostamps to sever Hartigan's connection to the CyberKing. The Doctor, Jackson, and Rosita manage to rescue the children, including Jackson's son. The Doctor discovers another entrance to the Cybermen's base under Jackson's house. The Cybermen have constructed, using child labour, a "CyberKing" (a giant mechanical Cyberman), using their human ally Miss Hartigan as its controller. The Doctor realises that the man is actually Jackson Lake, a missing human who believed he was the Doctor due to absorbing the data of infostamp about the Doctor. They discover Cybermen data-storage infostamps, which the man recalls holding when he lost his memories. The man is investigating a series of disappearances around London and the Cybershades. The Doctor initially believes this man is a future incarnation of himself suffering from amnesia. The Tenth Doctor lands in Victorian London and, overhearing cries for help, encounters a man calling himself "the Doctor" and his companion Rosita Farisi, attempting to capture a Cybershade, which escapes. It is one of only two stories in the revival era to do this, the other being " Spyfall" (2020). "The End of Time" was the first two-part episode with an overall title and episode numbers since Survival in season 26, the final serial broadcast during the series' original run. See also: List of Doctor Who episodes (2005–present) The two-part episode "The End of Time" was the last episode of Doctor Who to feature David Tennant as the Tenth Doctor until the 2013 special " The Day of the Doctor", and the last episode of Doctor Who to have Davies as the showrunner and head writer until the end of the 2022 special " The Power of the Doctor, where Tennant would begin appearing as the Fourteenth Doctor. The specials included appearances of one-off companions, portrayed by David Morrissey, Velile Tshabalala, Michelle Ryan, Lindsay Duncan and Bernard Cribbins, as well as featuring cast from previous seasons, including Catherine Tate, Billie Piper, Freema Agyeman, Noel Clarke, John Barrowman, Elisabeth Sladen and John Simm. Midway through the sequence of specials (commencing with " Planet of the Dead"), production switched to filming in high-definition. " Music of the Spheres" was filmed for the 2008 Doctor Who Prom in July 2008, and the animated six-episode serial Dreamland was produced for the BBC's Red Button service, which was released over six consecutive days in November 2009. Two supplemental episodes were also filmed alongside the specials. The specials started production in April 2008 for "The Next Doctor", and filming for "The End of Time" began in March 2009. Preceded by the 2008 Christmas Special, " The Next Doctor", the first special, " Planet of the Dead", was aired on 11 April 2009, the second special " The Waters of Mars", was aired on 15th November 2009, with the last special, the two-part episode " The End of Time", broadcasting over two weeks on 25 December 2009 and 1 January 2010. The specials were produced in lieu of a full series in 2009, to allow the new production team for the programme enough time to prepare for the fifth series in 2010, in light of Russell T Davies's decision to step down as showrunner, with Steven Moffat taking his place in the fifth series. The 2008–2010 specials of the British science fiction television programme Doctor Who are series of five specials that linked the programme's fourth and fifth series. Password: This download is for Malwarebytes Premium v3.6.
Attack Velathri, where the Etruscans have most likely retreated to- the Hastati should carry you through the battle, but run a unit of Velites around another side street to draw off some spearmen from the main meatgrinder and inflict damage. Legio II – It’s time for your first battle of the campaign.She should hopefully hit or be near rank 2 by now. Move the spy to Ariminum and engage in sabotage there, too.This turn you want to move it as close as possible to the front line but also recruit some more men, as it’s only 1 hastati and 1 velites. Before you move the Legio I, change its stance to neutral.We’re going to use this building chain to keep Italia happy as we expand our industry in the area. Research Land Management for reasons I went into above.If nations don’t accept a diplomatic deal during the turn I first mention, they might in subsequent turns. Non aggression Pacts with the Ardiaei and Athens.She has a trait that makes her very good at burning things, so take advantage of this to gain easy experience. Spy- North, find Etruscan army, then sabotage a building in the Etruscan settlement.This will combat piracy and increase Neapolis’ income. Make sure you have just over half your movement points left, and change stance to patrol. Fleet I – move west towards Corsica and Alalia.Legio II – Disband Levees, move to Rome’s northern border with Velathri, and recruit 2x Hastati.Legio I towards the Northern Border with Ariminium on forced march stance.That is a long term concern, and this is more to do with the first 10 turns- if you’ve managed to provoke the civil war before then you’re onto something special. I’ve also not got any notes about dealing with internal faction politics. If you’re not looking to expand across the Adriatic, then this perhaps should be the route to take.Ī nice side note- the live update on expected profit for next turn is back! Yay! Go to the finance scroll and on to “summery”- the profits section there takes into account your building and recruitment. Trade routes are quite hard to get without some serious cash, but the Illyrian tribes such as the Ardiaei will sign non-aggression pacts fairly quickly that can then develop into trading relationships. I also played around with the tax slider but decided not moving it was probably best. It’s much better to go for economic early techs so that you can get some more income. At very hard, you’ll find that they’re a closer match but will ultimately triumph against Italian Spearmen, your primary adversaries in the first 5 turns. Technology-wise- at lower difficulties Hastati are currently very powerful, at least compared to what you’ll be facing in the first 20 turns, and so military technologies aren’t really needed at present. It should be lead by a Triarii general- far better for getting into combat than the more supportive mounted General. Your main threat will be rouge Etrsucan armies striking at lightly defended cities in Italia- to combat this a Legio III will eventually be formed near Rome. Likewise, keeping Syracuse sweet with trade will prevent it from expanding in your direction, and Carthage will not be able to get its act together in time to seriously threaten the boot of Italy. Legio I will (force) march north into Italia in order to recruit some Hastati and make for Ariminum, before being used to tidy up any pesky Etruscans still in the area.Įpirus will be too tied up in a war against Sparta (and 9/10 times Athens too) to take advantage of the relatively light forces guarding Magna Graecia. Legio II starts near Roma, and will be used to attack Vetathri. For the purposes of this guide, I shall refer to the two armies present at the start of the game by their originally-given Legion numbers. The objective is to gain the rest of the province Italia within the first 5 turns or so, followed by working on Cisalpine Gaul in the medium term. In the mean time, all images are HTML thumbs- click to enlarge. Also, apologies for the small images at present- when we get a gallery working this shall be fixed. This guide has been written and tested on Very Hard difficulty and under Patch 3 conditions, but will be updated upon patch releases.Ĭomments? Questions? Visit the thread in the thread in the Guides and Articles Forum. Should you wish to get started on attacking Carthage before heading to Cisalpine, then the guide should hold true for the first 5 turns, as well as various building and technology instructions later on. Some things will start to differ in your play through- the identity of the conqueror of Epirus for one, or where Etruscan armies will scatter to after you take their settlements- but these opening turns should follow the same rough track. It’ll detail the first 5 turns, and provide guidelines up to around turn 10. This is an Opening Moves article for Rome on VH mode. Moroccans - The Moroccans are well versed in the art of trade. Initially, the gather rate is slow, but can be significantly improved upon. Finally, their late game resource building is the Altar, which can be toggled to gather any of the 3 resources from. Their age up is particularly slow, but can be sped up by tasking Villagers there, which also speeds up the spawn rate of builders. For now they grant shipments like other civs, but in the future it is possible they will grant bonuses depending on the age they were chosen depending on feedback. Instead of selecting a Politician, they will select a God each age. Speaking of which, the Ceremonial Site is where they Age Up. They cannot be built with a Villager, and instead builders can be sent from their Home City and spawned at the Ceremonial Site. This culture is all about… well, culture! Each civilization in this culture has a civ specific statue with different variations that provide different bonuses. Their unique fort type unit is Fort Tortuga and their leader is Jean Laffite. Their unique Dock has an anti-ship attack, and can train Treasure Ships - ships that can’t attack but generate gold when tasked to a Pirate Dock. Their gold building is also avaliable from Colonial Ageīarataria Pirates - Their unique Villager is the Crewmate, having a bonus at gathering gold. They also each have a unique fort type that combines the functions of a Fort and a Capitol, providing both a strong frontier defense aswell as a late game economic improvements. They have a unique age-up mechanic, Raids! Raids can be started with the explorer type unit of a civilization and have a higher gold cost and lower gold cost than regular age-ups from the Colonial Age forward! They have unique Villagers who have a mixed Food and Gold costs with specific bonuses. This culture’s economy is all about gold. Now to the new Civilizations and Cultures!Note: each civ includes new units, but I encourage you to explore them yourselves as they are A LOT and I don’t want to make this post exceedingly long! All the civs not introduced in this mod, so all the civs present in DE and its expansions, have been left mostly untouched besides the new aformentioned features, with some minor tweeks to some civs.For most, it’s the Sown Grove - Grove Sowers can be trained from the Town Center - but some civs have very different buildings. All civs now have a late game infinite Wood building.Defensive structures no longer have a build limit, and wall conectors can now transform into the civ’s defensive building.There are some of the features you will find in here: You’ll then see another panel appear.įrom the options available, tap the “Settings” button, which takes the shape of a gear or cogwheel. This time, tap on the channel name again or swipe to the left. Step 7: Press the new channel’s name to open it Step 6: Tap the checkmark icon to save the changes made Step 5: Head to “Channel Type” and press the circle beside “Text Channel” Step 4: On the “Create Channel” page, tap on the blank space for “Channel Name” and type the name of the NSFW channel Step 3: Either tap the server name or the kebab menu to access “Server Profile”įrom there, press the “Create Channel” button. Step 2: Press the server icon you wish to make an NSFW channelĪnother panel will then open up to its right side. This will then make the left side panel and bottom menu appear. Now, let us go through each step in more details (with a screenshot for each step as listed above) So, if you have a thriving Discord community and wish to create a haven for people to discuss those adult-related content, keep reading. It also includes foul language, war, and violence. Short for “Not Safe for Wumpus,” NSFW channels are created for the sole purpose of filtering out adult content from prying kids.Īnd, when you say adult content, it isn’t merely limited to videos or images that are deemed X-rated. Press “←” to exit into the NSFW channel you created.įor those who are new to Discord, the NSFW term might sound like a kiddie acronym.īut, while you’re correct in that this term’s related to children, it isn’t entirely what you think it is.Head to the “Privacy & Safety” section and tap the box beside “Age-restricted Channel” to activate it.Tap the new channel’s name or swipe left and press “Settings.”.Save the new channel by pressing the checkmark icon.On the “Create Channel” page, type the new channel’s name.Tap the kebab menu or the server name and press “Create Channel.”.Press the server icon on the left side panel. Tap the hamburger menu on the upper left of the chat page.How to Make an NSFW Channel on Discord Mobile Good thing Discord has a solution for that in the form of NSFW (Not Safe for Wumpus) channels.īut, how exactly can you make an NSFW channel when you’re using Discord on a mobile device? Most people nowadays, including kids, are into social media.Īnd, since more children are becoming active in social media, we need to be more proactive in ensuring they don’t stumble across adult content.Īside from using parental controls, it’s also nifty to set up a communication channel dedicated to adult content-related chats. |
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